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yugioh wind attribute

Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use the effect of "Gusto Griffin" once per turn. This thread is archived New comments cannot be posted and votes cannot be cast 20 81 Related Topics Yu-Gi-Oh! Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make the target's ATK 0 during damage calculation only. Yu-Gi-Oh! When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use this effect of "Speedroid Ultra Hound" once per turn. 1100. When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". Monster Attributes; Fire: Water: Wind: Earth: Light: Dark: Divine: Types of Spell and Traps. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster. An Attribute in the Yu-Gi-Oh! 300. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. (You can only gain this effect once per turn.). Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn. The four Attributes WATER, FIRE, EARTH and WIND are possibly inspired by the four classical elements, water, fire, earth and air. You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. But a few of them include: "Flying Kamakiri #1", "Rising Air Current", "Shrine of Mist Valley", "Bladefly", "Silpheed", "Garuda the Wind Spirit", "Quill Pen of Gulldos" and "Spiritual Wind Art - Miyabi". Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security. Example: Yu-Gi-Oh! Master Duel - Game8 A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand. YU-GI-OH! RUSH DUELS - Wind attribute boss monster boosted by your You can only use this effect of "Performapal Springoose" once per turn. Yu-Gi-Oh! You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand. When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. During either player's turn: You can target 1 Pendulum Monster in your Monster Zoneand 1 monster your opponent controls; return them to the hand(s). If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. Kaze) is an Attribute commonly associated with Winged Beast -Type monsters, though Insect, Fairy, Dragon, and Psychic -Type WIND monsters are not uncommon. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. Once per turn, during your Main Phase: You can increase this card's Level by 1. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. A duck which can walk at a sonic speed. Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters. This dragon feeds on emerald. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. When your opponet activates a card or effect: Negate the activation, and if you do, destroy that card. When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to the owners' hands. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use each effect of "Windwitch - Ice Bell" once per turn. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. The selected monster's Attribute becomes the declared Attribute. Substitute for Barrier Statue for WIND Attribute : r/yugioh - Reddit This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can only use each of these effects of "Yosenju Tsujik" once per turn. Recently all this changed, as support for the ailing attribute exploded into the scene with Windwitch, Dragunity, Armed Dragon, Gusto and Speedroids releasing in almost every set the past year. Weird Monster/Type combinations? : r/yugioh - Reddit This card gains 500 ATK for each face-up WIND monster you control. If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. Attribute WIND Level Level 5 ATK 1850 DEF 1500 Spellcaster / Effect. The next dueling pack says " Will contain new cards to power up the decks of 3 WIND-Attribute monster-using Duelists " I was thinking what archetypes could be. When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck. WIND ( Kaze) is an Attribute commonly associated with Winged Beast-Type monsters, though Insect, Fairy, Dragon, and Psychic-Type WIND monsters are not uncommon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. The Best Archetypes of Each Yugioh Attribute By: Ryan McKenna Last updated: July 6, 2018 Home The Best Archetypes of Each Yugioh Attribute All players have a favorite attribute, Yugioh is so much more fun when you really connect with your deck. Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Praying Mantis Effect, Rarity, and Packs | Yu-Gi-Oh! Master Duel - Game8 YuGiOh Winged Beast Monster Cards - Yu-Gi-Oh! Card Guide You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Speedroid. You can only use this effect of "Oafdragon Magician" once per turn. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. If all monsters you control are "Windwitch" monsters (min. You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. Notable WIND monsters include "Raiza the Storm Monarch", "Tempest, Dragon Ruler of Storms", "Windrose the Elemental Lord", "Clear Wing Synchro Dragon", "Crystal Wing Synchro Dragon", "Stardust Dragon", "Castel, the Skyblaster Musketeer", "Majespecter Unicorn - Kirin", "Mariamne, the True Dracophoenix" and "Mecha Phantom Beast Dracossack". 1+: Its name becomes "Armed Dragon LV10". When this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. While you control a Token, this card cannot be destroyed by battle or card effects. 1 Tuner + 1 or more non-Tuner "Mist Valley" monsters. It gains 1300 ATK. While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. The more choices you have to enhance a deck with cards outside your chosen archetype, the easier it will be to fine tune it to win duels. FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the monster it is battling, until the end of this turn. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon". (This card's name is always treated as "Harpie Lady".) During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. You can only use each effect of "Matriarch of Nephthys" once per turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. If an Insect monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. What if Pokemon were grouped by Yu-Gi-Oh Type/Attribute? When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster from your Graveyard; Special Summon it in face-up Defense Position. This human-shaped animal with wings is beautiful to watch but deadly in battle. You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. As long as this card remains face-up on the field, Spell Cards cannot be activated. This monster can attack twice during the Battle Phase of this turn. Cannot be targeted ordestroyed by your opponent's card effects. When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. You can only use this effect of "Silvervine Senri" once per turn. When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn. FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1. When this card declares an attack, you can change the attack target to Defense Position. This card cannot declare an attack unless you return 1 card you control to its owner's hand. While this card is equipped to a monster, your opponent cannot target that monster with card effects. When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. . (This ATK gain remains even if this card leaves the field.). You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn. . You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. In terms of Spell and Trap support cards, they come nowhere close to the other Attributes, despite the generally low amount of Attribute-related Spell and Trap cards that exist and the resulting low standards for having a number of these cards devoted to any given Attribute family. Negate the effects of Flip Effect Monsters this card destroys by battle. 1 or more: This card gains 800 ATK and DEF. Must first be Special Summoned with "Elegant Egotist". When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. You can only use this effect of "Majespecter Crow - Yata" once per turn. Any battle damage from battles involving this card is halved. Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eye Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. If your LP are lower than your opponent's: You can Special Summon this card from your hand. (This card's name is always treated as "Harpie Lady".) Once during each of your opponent's turns, you can activate 1 of the following effects: When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. TCG Card Database is an official Konami Site for the Yu-Gi-Oh! Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. You can only use this effect of "Speedroid Block-n-Roll" once per turn. To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Must be Special Summoned by a card effect. You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard. Reshef Of Destruction. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If another card is placed in this card's column: Destroy this card. You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase. level monsters in our database. It is very likely that WIND monsters have the least number of supporting cards, compared to the other Attributes (except DIVINE). If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". In order for us to make the best articles possible, share your corrections, opinions, and thoughts about Diabolica the Draconique General Effect, Rarity, and Packs | Yu-Gi-Oh!Master Duel with us! If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. WIND attribute based deck that is good at going second? If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card. This is the Wind Monster AttributeComment below which card is banned, unlimited, and limited. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand. When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. If this card is Special Summoned: You can Special Summon 1 "Generaider . If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters'. Booster Raptor" once per turn this way. You can only use each effect of "Gold Pride - Leon" once per turn. Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. 10000+: Once per turn: You can destroy all other cards on the field. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. When you draw this card: You can reveal it; Special Summon it from your hand. Community content is available under. This card cannot be Normal Summoned or Set. "Yu-Gi-Oh" Wind Deck Today we are going to discuss one of the most underappreciated archetypes in Yu-Gi-Oh -dom: Wind decks. This monster attacks using its huge beak. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. Effect Monster. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only use each effect of "Rush Warrior" once per turn. When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to Special Summon that monster. Cannot be destroyed by battle or card effects. 2 Runick monsters. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up. When this face-up card on the field returns to the hand, Special Summon it. Cannot be targeted or destroyed by your opponent's card effects. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. You can only activate this effect during your Battle Step, if this card battles during your turn. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase. You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. Apollousa, Bow of the Goddess. When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it. You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. WIND. When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Cannot be Special Summoned. If you control a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. When this card is Normal or Special summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You take no battle damage from attacks involving this card. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. You can only use each effect of "Simorgh, Bird of Protection" once per turn. You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. You can only use this effect of "Toon Harpie Lady" once per turn. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. Never missed a single thing that happened in the valley, no matter how minute. Booster Raptor". Reshef Of Destruction cheats page for a load more cheats and tips for Yu-Gi-Oh! This card can be treated as 2 Tributes for the Tribute Summon of a WIND monster. Junk Synchron + 1 or more non-Tuner monsters, 1 "Synchron" Tuner + 1+ non-Tuner monsters. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. Cannot be Special Summoned. If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters. While you control a Token, this card cannot be destroyed by battle or card effects. Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Windwitch - Blizzard Bell" once per turn. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters.

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